A world worth entering.
Choose a promising idea, define your players, sketch the experience, and design a core game loop that makes people want another turn.
LIVE COURSE · JANUARY 2027
You have the idea. Let’s build the world.
Learn to design, develop and market your game with Roblox Game Development Expert Christian Moore—from your first concept to a playable experience and a plan to find your players.
$497 for 6 weeks · Free to join the interest list

GO FROM “WHAT IF” TO “PRESS PLAY”
Make the creative decisions, understand the code, and use AI to move your ideas forward. Every week adds something you can see, test, and improve.
Choose a promising idea, define your players, sketch the experience, and design a core game loop that makes people want another turn.
Build in Roblox Studio. Use Claude Code to help reason through Luau scripts, debug behaviors, and understand what every important line does.
Create a launch story, improve your game’s presentation, and learn what player engagement and retention can tell you about the next update.
TINY GAME. BIG DESIGN LESSON.
A good game starts with a simple loop: an action, a reward, and a reason to keep going. Try collecting the crystals, then change the reward.
Does a bigger number make the game more fun—or does the challenge need to change too?
-- Your design choice becomes a rule
local reward = 10
local function collectCrystal(player)
player.leaderstats.Points.Value += reward
endIllustrative logic: the full game also needs server validation and one-time collection checks.
Tap or click all three crystals.
Interactive browser concept · Your course project is built in Roblox Studio.
SIX WEDNESDAYS. ONE CREATIVE JOURNEY.
Live at 6 p.m. EST every Wednesday.
January 13–February 17, 2027.
Explore Roblox trends and player interests. Compare genres, competing experiences, public popularity signals, and the problem or fantasy your game delivers. Evaluate monetization potential without confusing popularity with profit.
YOU BUILD → An idea scorecard + a one-page game briefMap the core loop, first minute, levels, rewards, and progression. Prototype menus and HUD ideas in Figma. Explore how Figma MCP shares design context with Claude Code, then translate that intent into Roblox UI.
YOU BUILD → A game design plan + interface prototypeGet comfortable in Roblox Studio: parts, properties, scenes, and play mode. Learn Luau essentials, events, and interactions. Ask Claude Code to explain and help debug scripts, then verify the result in Studio.
YOU BUILD → A playable prototype with one complete game loopDevelop rewards, checkpoints, progression, and useful feedback. Explore client/server responsibilities and reliable game state. Playtest the onboarding, challenge, and controls; fix what gets in the way.
YOU BUILD → An improved game + a prioritized playtest logLearn to interpret session time, retention, onboarding drop-offs, and acquisition. Use your own data when available and worked examples when it isn’t. Explore monetization choices and test a specific engagement improvement.
YOU BUILD → A measurement plan + one improvement experimentPolish your title, thumbnail concept, description, and short demo. Review publishing requirements, choose your first audience, plan launch content, and present your game with a roadmap for what comes next.
YOU BUILD → A playable showcase + a game marketing planYOUR CREATIVE TOOLKIT
The place you build, script, test, and prepare your game for publishing.
An AI coding assistant for planning, explaining, editing, and debugging—with you checking the work.
Prototype the interface and bring design context into your coding workflow. Roblox implementation still happens in Studio.
Understand your own experience’s performance, test changes, and learn what encourages players to return.
Bring a Windows or Mac computer that can run Roblox Studio. Account eligibility, software setup, and any optional paid tools will be outlined before enrollment. AI demonstrations can be instructor-led where learner account access is restricted.
ROBLOX GAME DEVELOPMENT EXPERT
Build alongside someone who knows the craft.
Christian teaches the six-week course, guiding you through the decisions behind a Roblox experience: the idea, the mechanics, the code, the player experience, and the launch.
The aim is to understand what you’re making, explain why it works, and keep developing after the course ends.
Join Christian’s January interest list →YOUR IDEA DESERVES A PLAY BUTTON.
Join the list for enrollment updates and the setup guide. The West Palm Beach venue, session length, and learner age fit will be confirmed before enrollment.
A FEW GOOD QUESTIONS
A playable Roblox project, a game design brief, an engagement measurement plan, and materials to help market your game. Keep the first project small enough to build and improve over six weeks.
You don’t need a finished game to join the list. Tell us about your experience when enrollment opens so we can confirm the course is a good fit. You’ll be learning code and testing it—not just pasting AI output.
The course is for aspiring game creators. Final age grouping and account requirements will be shared before enrollment. An adult must join the interest list; parents or guardians can register interest for a younger learner without submitting the child’s personal details.
Yes. Choose live online or in person in West Palm Beach. Both options follow the Wednesday 6 p.m. EST schedule. The venue and joining instructions will be shared before enrollment.
You’ll learn how to assess demand and monetization potential, understand engagement, and plan your marketing. Revenue depends on the game, audience, execution, and platform eligibility; course completion doesn’t promise earnings.
Figma MCP brings design context into supported AI coding tools. We use it to communicate interface intent, then build and test the Roblox experience in Studio. It is one part of the workflow.
No. Joining is free and records your interest. The course price is $497; enrollment, payment, venue, duration, and setup details will follow.